How Math Can Help You Make Friends

At OneUpMe Eric and I have created several formulas that correlate one user to another based on the votes each player has made.  We’ve used this “friend score” to bring people closer together, both as they play the game and also as they communicate with other players.  Similarly, we’ve created formulas that rank players’ popularity and taste scores, ultimately showing how good or bad a player is at playing the game.  And with these formulas we’ve been able to create a significantly richer OneUpMe experience, connecting similar players together to forge new and deep friendships.  In this post I’ll talk specifically about the friend score, and how math has helped OneUpMe players make friends.

The Math Behind The Friend
Let’s talk about our “friend score” formula first.  On OneUpMe players compete by supplying creative responses to seed topics.  Every day sees a new topic, and players vote on other players’ responses, the best voted response winning for the day.  A player’s response is initially anonymous to all players, until a post is voted on, at which point the voter is able to see the post’s author.  So, if Eric posts a response, I won’t know it’s his until I vote on it.  The formula we chose to determine friend score is listed below.  For sake of example let’s say this formula is calculating the friend score from person A to person B.

N * T / P

In this formula N represents the number of times person A voted for B, T represents the total number of posts made by person B, and P represents the total number of posts made by person B since I’ve joined the game.  Basically, what we’re doing is we’re multiplying the number of votes person A has made for person B by the ratio of posts person A has had the opportunity to vote on.  So friend score will be maximized if person A has voted for each of person B’s posts, assuming person A joined the site earlier than person B.  The math is simple, but in this case simplicity is all we need to represent meaningful relationships.

After we’ve calculated the friend score between each player we normalize the scores, effectively assigning percentiles to friendships.

Applying the friend score
With the normalized friend score–meaning we can say that person A and person B have a friendship strength in the Nth percentile–we’re able to do a lot of things in the game to really drive engagement between friends.  For example, the “hottest” list of posts utilizes the normalized friend score to increase the likeliness of me voting on a post made by someone I’ve previously voted for.  Take a look, in the below example I voted for Eric’s and Carla’s posts, both players I often vote for:

Similarly, we’ve built a news feed feature which takes relevant forum and wall discussions and displays them on my news feed.  The news feed scores discussions based on the friend score between me and the people in discussion, only displaying posts of people I’ve voted for previously, or, people I’m interested in chatting with.

Ultimately we’ve changed the dynamic of the game to be more social, to be played more between friends, friends that develop and change as you play the game.  Our users have said they’re less overwhelmed with the thousands of posts the site sees per day, because the “hottest” post list and the news feed let them connect with the people they already know.  And the OneUpMe champion players, known on the site as “Elders,” have made powerful friendships, and are visiting one and other all across the world.  Seriously, last week a pair met up in London!  Math makes friends!

Next steps
We base friendship on a player’s voting pattern, and we use friendships to encourage discussion and further playing among friends.  Currently a friend score is purely based on gameplay–people you vote for become your friends.  However, such a measurement isn’t quite complete.  We need to start using forum commenting, wall posting, and liking to measure friend strength as well.  So instead of just using game play, we also need to use discussion.

Selfless Corporate Culture: Weekends for Fun and Profit

To continue my little series  on what I’ve called a selfless corporate culture, today I’m writing about a crazy idea around alternate weekends for productivity and adventures.

Late last week Tahoe was hit with quite a lot of snow.  There was so much snow, in fact, that highway 80, the main artery entering and leaving North Lake Tahoe, closed for most of Friday.  Still on my high from heli-boarding I decided at 7pm Friday night to drive to Squaw and shred my share of fresh snow.  I left shortly before 8pm that night and arrived in Tahoe at 2:30am.  After sleeping four hours I got ready and jumped in the car en route to Squaw, only to wait in traffic for another 45 minutes.  My crazy thought hit me at this moment: some of my most productive times are the weekends, yet often I spend them in traffic or fighting crowds at airports.

Employees should be given an option to take their “weekends” during the week.  So instead of having Saturday and Sunday off, everyone has the option to take Tuesday and Wednesday off instead.  I have two reasons for this: first, working Saturday and Sunday would be email and meeting free, almost unarguably making non-managers more productive; second, taking your “weekend” during the week would let weekend warriors avoid crowds at the mountains, airports, or anywhere else.  My first reason assumes that most employees would most of the time decide to have normal weekends, which seems like a plausible scenario considering how few people make regular weekend trips.  And a final caveat is that sufficient notice would need to be given to take Tuesday and Wednesday off.

The largest argument against my proposal is about communication.  How will team members be able to communicate if they’re not all in the office at the same time?  First, everyone will always be in the office Monday, Thursday, and Friday, which in most cases should be ample time to work with others on joint projects.  Furthermore, I argue that in most cases face-to-face realtime communication isn’t as critical as most leaders expect.  (Wow, I feel weird writing that given how extroverted I am.)  But again, three days a week should be plenty of time for all-staff meetings, team meetings, team building events, or any other gathering.  Lastly, if employees are properly multiplied, they’ll be self-sufficient decision makers capable of and passionate to do what it takes to succeed.  And they’ll be happier because they’ll be able to beat the weekend crowds if they so desire.

Not too crazy of an idea, right?